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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } If you had one thing to make Guild Wars better what would it be? - Guild Wars Forums - GW Guru
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Old Jul 31, 2009, 11:32 PM // 23:32   #1
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Default If you had one thing to make Guild Wars better what would it be?

Mine would be an persitent world with instanced dungeons. I like meeting people when I'm am out and about.
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Old Jul 31, 2009, 11:34 PM // 23:34   #2
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Originally Posted by Risky Ranger View Post
Mine would be an persitent world with instanced dungeons. I like meeting people when I'm am out and about.
I agree with that. I really hate feeling so alone in Guild Wars.
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Old Jul 31, 2009, 11:36 PM // 23:36   #3
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More than one large update every 3 months.
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Old Jul 31, 2009, 11:37 PM // 23:37   #4
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7 heroes.
1234567890-=
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Old Jul 31, 2009, 11:38 PM // 23:38   #5
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Originally Posted by Chocobo1 View Post
I agree with that. I really hate feeling so alone in Guild Wars.
I know, I have been playing Perfect World, although it is far from perfect it has a bunch of nice features including a persitent world with a choice of PvE or Pvp options.
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Old Jul 31, 2009, 11:57 PM // 23:57   #6
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I left Guild a year ago, Guildwars was my first MMO, while I love seeing other gamers in a persistent world it comes with a price, if you think you ran into rude players in GW you haven't seen nothing, I learned a lot since I left GW, for one didn't know what PK meant created a character on PK server and got gank daily while doing my quest, simple things like doing quest can become annoying because so many people killing the same mob, KS is annoying, imagine taking down a boss and having some fool hit it first and get the credit, seen this happen with my guild a few days ago, there's quite a lot of positives with a persistent world but the A-holes that play in it can make your experience a nightmare.

PS:I would return to GW in a heart beat if they added a AH.
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Old Aug 01, 2009, 12:02 AM // 00:02   #7
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A larger community so matches only take 5 minutes to find like they used to and not 30, and the ability to form a gvg team whenever the hell I feel like playing and not when 8 schedules just so happen to have the same slot open.

But that isn't something anyone can fix and is just crap that happens when a game gets old and people stop playing it. Here's to hoping GW 2 starts off the same way GW1 did and hoping it lasts a year or two longer.
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Old Aug 01, 2009, 12:04 AM // 00:04   #8
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Originally Posted by underverse_ninja View Post
I left Guild a year ago, Guildwars was my first MMO, while I love seeing other gamers in a persistent world it comes with a price, if you think you ran into rude players in GW you haven't seen nothing, I learned a lot since I left GW, for one didn't know what PK meant created a character on PK server and got gank daily while doing my quest, simple things like doing quest can become annoying because so many people killing the same mob, KS is annoying, imagine taking down a boss and having some fool hit it first and get the credit, seen this happen with my guild a few days ago, there's quite a lot of positives with a persistent world but the A-holes that play in it can make your experience a nightmare.

PS:I would return to GW in a heart beat if they added a AH.
I agree with what you have to say, but I made the quest a game in itself against other players and it made it more fun. Plus in a persistent world you can find your self alone in many places.
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Old Aug 01, 2009, 12:12 AM // 00:12   #9
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Have had duping accident never happen so i could compete for rare mini baby uber rare kanaxi but now since its up to 1000 arms aka 42,000e its kinda hard
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Old Aug 01, 2009, 12:18 AM // 00:18   #10
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Fixing every single armor/weapon clipping issues... poor female fow mesmers QQ
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Old Aug 01, 2009, 12:39 AM // 00:39   #11
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The ranger would always hit my target first, so I'd only have to bring gash.
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Old Aug 01, 2009, 12:44 AM // 00:44   #12
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Persistant world was once an idea I thought of, but it would probably piss many many people off, change the entire face of the game and how it works, take up heaps of memory on their servers to run the world AND for your computer to load and process all the textures and polys. Just wouldn't be implemented. Besides, nowadays I realize the way it is now is better, and its cool. I like it how it is.

I'll go with full-hero parties (yourself and 7 maximum, since 8 is max party size.)

And I'll also go with: when you switch to hardmode, your maximum party size becomes 8 in areas that are normally 4 or 6 party size.
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Old Aug 01, 2009, 12:49 AM // 00:49   #13
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Quote:
Originally Posted by Kain Fz View Post
7 heroes.
1234567890-=
quoted for trying to not to be repetitive.

also, a leveling system in HA

Battles being ranked such as:

r0-r3
r6-r9
r9-r12
r12+

that way, the "bad" (see: Inexperienced) would be able to learn and grow with a lower system, and the "elite" players could not steam-roll through players trying to learn tactics.

sure, people will whine that "QQ r12+ wont have many players noob". however, players would eventually get up to that level.
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Old Aug 01, 2009, 01:14 AM // 01:14   #14
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Reskin all the male para armors to hide their midriffs.

Oh, and 7heroes per player and allowing them to equip PvE skills. Would make H/Hing Vloxen/Slavers Soooo much faster.
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Old Aug 01, 2009, 01:31 AM // 01:31   #15
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I would just settle for Hero's being able to use PVE Skills.
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Old Aug 01, 2009, 01:32 AM // 01:32   #16
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A sequel. :P
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Old Aug 01, 2009, 01:42 AM // 01:42   #17
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In regards to a general thing, that would be fixing the monster AI in PvE to be a bit more mindful and attentive.

In regards to a specific thing, I'd fix aggro. I'd make it so all monsters are aware of everyone in the party once someone catches their attention. This would help fix the "tank and spank" gameplay that's overall gamebreaking.

Last edited by Bryant Again; Aug 01, 2009 at 01:48 AM // 01:48..
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Old Aug 01, 2009, 01:53 AM // 01:53   #18
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Sell it to another company which would give a damn about the game.
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Old Aug 01, 2009, 02:12 AM // 02:12   #19
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Either 7-heros, or create another area like SF that would add life to the game and give players something new to do. Or perhaps make a BMP that didn't suck and was actually fun to do more than once.
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Old Aug 01, 2009, 02:43 AM // 02:43   #20
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Quote:
Originally Posted by Star Gazer View Post
also, a leveling system in HA

Battles being ranked such as:

r0-r3
r6-r9
r9-r12
r12+
Something like this.
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